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It established the Great Sioux Reservation including ownership of the Black Hills, and set aside additional lands as “unceded Indian territory” in areas of South Dakota, Wyoming, and Nebraska, and possibly Montana. This can be changed in the city council meetings through legislation.The Treaty of Fort Laramie (also the Sioux Treaty of 1868 ) was an agreement between the United States and the Oglala, Miniconjou, and Brulé bands of Lakota people, Yanktonai Dakota and Arapaho Nation, following the failure of the first Fort Laramie treaty, signed in 1851. Balancing: the consumption of trade goods by residents, as well as the generation of taxes, is now also dependent on working time. The building materials for construction sites of farms can now be dropped as soon as the player is at the farm and not only when he is standing at the construction site Added a message that indicates when the player is too far away from the construction sites of the surrounding companies to work on them The player can now work on the construction sites of the surrounding farms even if he is only near them and not directly at them Furthermore, some errors, especially those that occurred during house construction, have been fixed. This ensures that even with shorter working hours the amount of consumed goods matches the production. The consumption of goods as well as the generation of taxes is now dependent on the selected working time (adjustable in the city council meeting).
CUT CONTENT IN TRIBES 2 PATCH
This patch fixes some bugs and improves the balancing of the consumption of goods by residents. Increased the movement speed of the workers Fixed a bug that caused the AI to produce too little food and thus needed all resources for trading later in the game and could not use them for the further development of their city Fixed a bug that resulted in not removing the grass from the AI's marketplace area Fixed a bug that led to an incorrect calculation of the AI's manpower and thus to an inefficient distribution of the AI's work after loading Fixed a bug that could lead to a crash when AI workers searched for a building that was already destroyed Fixed a bug that could cause the AI not to perform building upgrades and thus develop very slowly or not at all in higher expansion levels Fixed a bug that could cause the AI not to start building at the beginning of the game Fixed a bug that caused the AI's building process to be too fast Fixed a bug that caused sleeping to be ended only by pressing Escape twice Fixed a bug that caused the camera to move incorrectly when the player performed actions (such as cutting wood) one right after another Fixed a bug that caused residents to run off while talking to the player when a new job was being searched for them Fixed a bug that caused the controls in the building menu to not respond when quickly changing the movement keys Fixed a bug that could cause workers to freeze at campfire sites Fixed a bug that could cause monks and the king's messenger to run to the starting position at the edge of the map after loading and then return to the city. Fixed a bug that caused the message that indicates that monks or the king's messenger have arrived in the village to be mistakenly triggered multiple times Fixed a bug that caused construction workers to run to the edge of the map when they were assigned to a construction site via the resident menu. Furthermore, the movement speed of workers has been increased, which allows for faster construction of buildings, especially at the beginning of the game. The most difficult AI opponent continues to challenge even experienced players, whereas the easier AI opponents now require more time to build. The difficulty level of the AI now determines how effective the distribution of the AI's workers is - for example, how many residents are hired as lumberjacks - and thus ultimately determines the speed of the AI's city development.
CUT CONTENT IN TRIBES 2 UPDATE
This update fixes some bugs - especially in the logic of the AI - and improves the balancing of the AI.